Design Patterns
In software engineering, design patterns are tried‑and‑tested solutions to recurring problems in system design. They provide a shared vocabulary for developers and help create flexible, maintainable, and scalable applications. Broadly, design patterns fall into three categories: Creational, Structural, and Behavioral. In brief, Design Patterns are Reusable Solutions for Common Software Problems. Creational Patterns Creational patterns deal with object creation mechanisms , making systems more independent of how their objects are created. 1. Singleton Ensures a class has only one instance and provides a global point of access to it. Example: Logger, configuration settings. ``` // Ensures only one instance of a class exists. // Useful for shared resources like l...